force threaded chunk rendering. 12. force threaded chunk rendering

 
12force threaded chunk rendering  Select chunks in that world you want to render

You may use the mod in any modpack you like. Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit. - Localized weather! See rain and nastier storms coming in from a distanceThe test results are shown in Figure 3. In game go to Mods, Minecraft Forge, Config, Client Settings and change "Force Threaded Chunk Rendering" to "True". 1 - Improved performance. 3 with Fabric Loader version 0. The meshes of each scene are evenly divided into N (Core#-1) chunks. v1. When using "Chunk Loading: Multi-Core" make sure to Disable "Threaded Optimization" / "OpenGL Threading" in the graphics card control panel . If your cpu could send frames to the gpu faster, the gpu would eat that up without an issue. Created Jan 19, 2018. wb <world> fill [freq] [pad] [force] - fill world to border. In-game, go into your mod list, go to Forge, click options, click client settings and set "Force threaded chunk rendering" to true. 23. Control Panel->System->Preferences->Advanced->Environment variables. Project ID 285742. I’m talking about placing and breaking blocks in general. Reducing it to 10 makes it a 21x21' area of 411 chunks. Created Feb 24. MultiThreaded. Please Like and Subscribe!2560 x 1440 / 60hzCPU: AMD Ryz. My mod keeps block updates to a minimum but this setting still helps a lot. Suppose view-distance is set to 8 in server. I’m playing Enigmatica 2 and have 7. rmi. My mod keeps block updates to a minimum but this setting still helps a lot. Comments. ToBeTicked have moved to block_ticks; Chunk'sLevel. Add these arguments to the launcher to reduce RAM usage. That may mean that one thread is "specialised" in texture rendering, while another one deals with the ragdoll effects & game physics. Go to Mod Options, search "Minecraft Forge", select it and click in Config, go to Client and set "Force Threaded Chunk. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. Vertical Synchronization (VSync) VSync synchronizes your in-game FPS to your monitor's refresh rate. 18. Try changing the config for Minecraft Forge for "Force Threaded Chunk Rendering" to true. 6. When I play on servers like hypixel i often notice how every few seconds my screen freezes for maybe 1 second. It does not only let you enjoy the landscapes but also collect resources. top of page. If I run everything on the main thread I can only load and render 1 to 2 chunks without dropping below 70fps. After updating to version 1. This will fix the amd bug AND allows them to keep the foamfix config at default. My mod keeps block updates to a minimum but this setting still helps a lot. properties, and max-view-distance is set to 25 the config. - Localized weather! See rain and nastier storms coming in from a distanceHello im not very good at these types of thjngs im looking for client settings for a curseforge pack and im struggling. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. bat script and add there: @ set QML_FORCE_THREADED_RENDERER="1" @ I think that should do it, but can't guarantee. LiquidTicks and Level. I'm trying to conditionally hide specific chunks by disabling their rendering logic. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Sk1er. Generates intermediate graphics commands via the main thread. Report. exe (found in C:Program FilesJavajre7in) Scroll down in the menu until you find "Threaded optimization" and set it to "Off". RAM will help. 7 though, so. The effect’s significance depends on the number of cores in a CPU and its overall strength. When functional behavior depends on execution speed. So it is running smoothly now. My mod keeps block updates to a minimum but this setting still helps a lot. For the best performance it is recommended to use C2ME with Lithium and Starlight. What I noticed in Shift + H pie chart, that when I click F7 the tick % goes from 5-15% to 90% or more. Is it at all feasible for a modder to hook into the game code anywhere and replace the graphics for plants/blocks that cause redraws with something…I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 19. 14w29b is the thirty-seventh snapshot for Java Edition 1. - Localized weather! See rain and nastier storms coming in from a distanceOpen the world in McEdit, select the "Chunk Control" tool. I've set the max FPS to 20 and set the graphics setting to minimum with chunks to 14 but the rendering for the area around. - Localized weather! See rain and nastier storms coming in from a distance In game go to Mods, Minecraft Forge, Config, Client Settings and change "Force Threaded Chunk Rendering" to "True". 84 comments. - Localized weather! See rain and nastier storms coming in from a distanceSelect the dimension of your world that you want to render using the buttons in the right panel found in the Map View tab, and then select the chunks you wish to render using the controls listed below in the Map tab. It should assign two cores to the java vm. Hello Reddit, I am playing Minecraft version 1. I guess that with this option enabled, you can do multi tasks independently and simultaneously. In forge configs you can enable an option called "force treaded chunk rendering" that makes it so that the game tries to render chunks on multiple cpu threads but that is still CPU bound, though it will distribute the usage over multiple cores instead of one. I had basically that exact problem and enabling the threaded chunk rendering completely removed my lag spikes. Install Optifine. I tried to maximize the efficiency by breaking a bunch at time, not spawning particles and not making sound but a constant block break will always cause it even a single block. My mod keeps block updates to a minimum but this setting still helps a lot. I have never seen issues with it myself, but to. Resolved; MC-64823 Destroying block in game. The issue is most likely the Ducts, not the Bonsai. My suggestions: Make sure VSync is disabled (unless it causes problems with your display) and try enabling the option in Forge's client settings to force threaded chunk rendering. Recently I started to learn to react and wondering, is there some kind of pattern for non-blocking UI thread rendering for big data. The issues caused by animated textures are specific to AMD GPUs, so if you ever switch to an Nvidia one you can feel free to re-enable them. My mod keeps block updates to a minimum but this setting still helps a lot. An extra thing to check, is whether force threaded chunk rendering is enabled in Minecraft Forge's config in the Mod Options-menu (or the file config/forge. Longer profiles are good too and can be used to detect long. If you were in a not ancient version, I'd suggest going to Mod Options -> Forge -> Client settings -> Force threaded chunk rendering, and turn that ON. log in its minecraft settings. Also putting machines in different chunks can have the same effect if all chunks are in render distance. Both. My mod keeps block updates to a minimum but this setting still helps a lot. Enable “Force threaded chunk rendering” in Forge’s client config (if you’re using Forge). With the rendering distance that sodium allows, the tornado will be seen in the distance, it will be delicious, one of the most enriching mods, it is a shame that the creator has other priorities, and it also seems to be the. Weather, Storms & Tornadoes. 2 on an Aspire E15 which has. Rubidium contains all the features of the classic Sodium. 10 and the newest snapshot, 14w29b and it's new "super fast" chunk rendering. It can be reduced by breaking some of the connections so the ducts do not make a grid. Once a chunk was repositioned, a thread was responsible for generating the vertex data for said chunk and loading it into the chunk's VAO. Before you do that, try going in to the forge config settings and changing the force threaded chunk rendering option to true. For best results disable it globally, not only for java. Highlight only the chunks you want to delete (in this case, the bugged chunk,) then click "Delete" on the little popup pane on the left. this is unplayableVersions Betweenlands version: 3. registryOrThrow () These are copies of the builtin ones augmented with the stuff from datapacks. 5x performance. #2: Load the chunks you can see. Thanks in advance. Just not in the way people expect. 26 Chunks seemed to be similar to 16 Chunks default, while 2x faster. - Localized weather! See rain and nastier storms coming in from a distance- Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. cfg If you got anything to say comments are open CurseForge - a world of endless gaming possibilities for modders and gamers alike. #3. 21 chunks instead of 25, about 20% less. When loaded into the main menu go to mods. If you got anything to say comments are open. Reply gato_borrachon_. My mod keeps block updates to a minimum but this setting still helps a lot. Lower the Render distance according to your need. - Stormfront system uses biome temperature differences to. Esc -> Mod Options -> Minecraft Forge -> Client Settings -> Force Threaded Chunk Rendering. Will slowly regrow over time if not continually walked on. Think of it as each thread throws darts at the array; if I only consider a smaller part, then all other thrown darts will be wasted. (I think. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. . As you can see all the blocks are stored once in a vector, which can be then retrieved from there. Click on "Add" and locate javaw. While installing remember where's it installed, in my case its: C:Program FilesAdoptOpenJDKjdk-8. Currently I am simply testing whether I can force chunk ( 0 , 0 ) in the Nether to be loaded while I am in the overworld. Will slowly regrow over time if not continually walked on. Turn on "Force threaded chunk rendering" in the forge options if its not already on (called "alwaysSetupTerrainOffThread" in the config file) Set some good java arguments, you're almost certainly getting held back by java GC (look at this post by a forge developer) Solved, Important Infos:For locations that are close to the original location this works perfectly, however, when the location is further away i run into two problems: 1. Also, do I need a mod manager of any kind? This thread is archived New comments cannot be posted and votes cannot be cast Related Topics. A block has 6 neighbours and a chunk has 16 blocks. - Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. Enjoy the animated textures. 4. oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. My mod keeps block updates to a minimum but this setting still helps a lot. So if you set a high value of chunks, you may face the issue of fps drops or stuttering. Once I added the force flag it fixed all the ones it missed the first time and dynmap looked beautiful after a full render. Enable “Force threaded chunk rendering” in Forge’s client config (if you’re using Forge). If you do install FoamFix, you don’t need to allocate much. {commits since last tag}. Looking for a solution to slow and laggy rendering. This can result in worse FPS or much higher FPS, so it's best to check your FPS before and after. All the tests put out some sort of score or time, usually in an obtainable way. 5 times more data and time to render; quads were deprecated in OpenGL 3 so only triangles can be used (the GPU driver internally converts quads into triangles but my own. - Added a check of availability of anisotropic filter. Use the Direct enum to directly render your application from the main thread. It should be a relatively simple thing to check before drawing shit, to be honest. I use multimc to run it, and I have 9 out of my 16 set aside for it. 12. My mod keeps block updates to a minimum but this setting still helps a lot. It is an issue even Bacon Donut ran into with the 2 mods together. This is achieved by recreating the WorldGeneration step itself. ago. jar):Open your Nvidia Control Panel (accessible through your taskbar or windows control panel) Go to "Manage 3D Settings". My mod keeps block updates to a minimum but this setting still helps a lot. Start minecraft. I already tried lowering my settings, adjusting the performance on optifine settings, turning off Force threaded chunk rendering (there wasn't na option for this), turning off mipmap levels and turning off/on smooth fps. My mod keeps block updates to a minimum but this setting still helps a lot. graciela_powergi • 2 yr. It uses the Blender command line to select frame ranges for each render. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. - Added a check of availability of anisotropic filter. 6. 13-1. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. The render thread converts them into low-level platform API graphics. I. 0. The ducts are trying to calculate the optimal path each time. About Project. When I play on servers like hypixel i often notice how every few seconds my screen freezes for maybe 1 second. sodium. For curseforge you need to enable the forge debug. An extra thing to check, is whether force threaded chunk rendering is enabled in Minecraft Forge's config in the Mod Options-menu (or the file config/forge. [pad] is the. 8 vanilla itself has multithreaded chunk rendering, though this only applies to the actual construction of the data in Java code, not when it is uploaded to the GPU, which is where Optifine. 8 MC-1677 – Retracting piston shows ghost hitbox of. Set javaw. Now after installing done open your minecraft and go to your Change JVM Executable or Java Executable. cfg in your instance's folder). Try to make a single path with the ducts, with as few connections as possible. Rendering thread. 19. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 13 multithreaded chunk generation, though it is somehow still slower than 1. A modern OpenGL rendering pipeline for chunk rendering that takes advantage of multi-draw techniques, allowing for a significant reduction in CPU overhead (~90%) when rendering the world. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility. In general, you are asked to remove them before reporting bugs. 96 chunks render distance is the maximum amount of render distance Minecraft bedrock edition allows. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. lang. This is a comparison between 1. Click Options. Patcher is a 1. Highlight only the chunks you want to delete (in this case, the bugged chunk,) then click "Delete" on the little popup pane on the left. . - Fixed a shadow length is not reset by set to default. In desperate need of help. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. PS: I know that chat and players logins are in different threads, but that sill not enough, chunk generations and entities need much more "power", even more than one thread for each. As you walk around, grass blocks are slowly worn down to eventually reveal where all living entities walk most, like players, monsters and animals, villagers, etc. I also use "force threaded chunk rendering" on Forge's client settings same for "Dormant chunk cache size" at 80. Commands: /fcl or /forcechunkload (radius) to forcefully load chunks around a player. - Added a check of availability of anisotropic filter. The bulk of Minecraft's chunk rendering goes through a vertex array. If the player's view. Newer Than: Search this thread only; Search this forum only. Even if your GPU can't keep. - Fixed a shadow length is not reset by set to default. . Nosiphus - A more familiar approach. My mod keeps block updates to a. - Localized weather! See rain and nastier storms coming in from a distanceChunk rendering and chunk rebuilds are now multi-threaded to speed them up. May increase FPS significantly, but may also cause weird rendering lag. Connected Textures Mod Allows resource packs to add connected textures, emissive rendering, and much more. My idea was to load each chunk around the chunk the player is in every 5 millisecond (only. Thanks to all this optimization, I am able to render 169 completely filled chunks (4096 blocks per chunks), without using any performance saving technique like. There is no way to "force" the algorithm to only work on a sub-part of the array without doing the calculations for the other part. Render distance Many server must reduce render-distance to increase performance, but I have small idea (or even two) how to improve it. About Project. - Localized weather! See rain and nastier storms coming in from a distanceThis thread is archived New comments cannot be posted and votes cannot be cast Related Topics Minecraft Sandbox game Open world Action-adventure game Gaming comments sorted by Best Top. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. [Pause > Mod Options > Minecraft Forge > Config > Client Settings > Force threaded chunk rendering > true] Only piece of advice I can give you based on that is to mess with turning off VBOs and setting your frame rate to unlimited, and If you haven’t already turn on force threaded chunk rendering in the Minecraft forge client options, might help. I’m playing on quite low settings. max_view_distance. My mod keeps block updates to a minimum but this setting still helps a lot. Rendering thread. If you use Mekanism, enable opaque pipes and turn down radiation particles and its render distance in Mekanism’s client config. oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. He gets to around 5-0 FPS whenever he loads or walks through to a different chunk, we have tried messing with multiple optifine settings to make his experience smooth, and his DxDiag is as follows: DxDiag PastebinCPU Tests: Rendering. , set to “true”) force threaded chunk rendering in the Forge settings, which you can do in-game by following this tutorial video by direwolf20. Hi There! You get this pop-up after you click a button? If so, try expanding the "Advanced" options, you'll see there an option that says "If a pop up dialog appears". - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. With the rendering distance that sodium allows, the tornado will be seen in the distance, it will be delicious, one of the most enriching mods, it is a shame that the creator has other priorities, and it also seems to be. 7. Bukkit/Spigot has a built-in method which allows you to load a chunk, but it doesn't actually show for the player. - Localized weather! See rain and nastier storms coming in from a distanceOptifine, Better FPS, Born in a Barn, Chunk Pregen, Clumps, Foamfix, Phosphor, Surge, Texfix. When you fly forward, you still have to generate the area in front of you, but not the sides. - Localized weather! See rain and nastier storms coming in from a distanceEach dimension (Overworld, Nether, End) run on separate threads. cfg in your instance's folder). exe to “high priority” in Task Manager . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. What this does is say that whenever it would normally do the execution inside the loop, it pushes the task of performing the execution to a thread pool, which will execute handle the work. 0. . . NFL. @Teh_Matt_GR We can load the chunks though, doesn't mean that they need to be send to the player. - Localized weather! See rain and nastier storms coming in from a distanceAlso some mod packs don’t come with the option “ Force threaded chunk rendering” Always make sure this is on, it can greatly increase FPS. Indeed. 5GB allocated for the game, got 3 GB of memory left over for the system. The solution was to enable force threaded chunk rendering. for sure but might even be in 1. P. I’m playing on “fast” graphics and with a render distance of 9 chunks. Describe alternatives you've considered Have a bar that says 1-5 to show how fast. Minecraft, particularly modded Minecraft, is extremely reliant on CPU power. - Localized weather! See rain and nastier storms coming in from a distance I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. For the context you need to pass an object living on thread you want to run your function. The bulk of Minecraft's chunk rendering goes through a vertex array. Also worth noting is that in 1. No, I’m not talking about placing or breaking cables. simulation distances. Hold Shift and Left-click and drag to select a rectangular area. dgc. In the dropdown select "Press a button" and then do Ok. The chunks at the remote location are partially/not rendered. Whatever option selected will determine how slow chunks load. - Fixed a shadow length is not reset by set to default. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. However, it primarily served to introduce threaded chunk rendering. Then on your minecraft main menu, go to Mods, then to Minecraft Forge (the one with the emerald on it), Config (lower left corner of the screen), then Client Settings, then 'force threaded chunk rendering' Forge Threaded Rendering. To get better performance, you should lower the value to 8 or less, depending on your PC’s hardware. Thanks a lot for trying to help though. 2 Answers. Also I'm using java 8 64bit. 2 +2When I am close to a steam system that is building up to speed. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Spoiler: Picture guide. Now after installing done open your minecraft and go to your Change JVM Executable or Java Executable. To me, this suggests that it is not a chunk loading issue. Report. The chunks at the remote location are partially/not rendered. Menu > Mod Options >. My mod keeps block updates to a minimum but this setting still helps a lot. - Intel i5 2. About Project. Modloaders pretty much determine what mods can be added to a modpack and are essential to running modded minecraft. thread. Concurrent chunk management engine, it's about making the game better threaded and more scalable in regard to world gen and chunk io performance. This is enabled by defualt in newer versions of Forge, but it doesn’t hurt to check. Increasing the ray-traced render distance to the maximum 24 chunks flips the tables, giving the i9-9900K a 1. 12. ) Does disabling VSync change anything? Are you using any custom JVM arguments? You could even try an alternative Java VM but that's a long shot. My mod keeps block updates to a minimum but this setting still helps a lot. If anyone knows of the solution it would be highly appreciated if he/she shared it with usI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. I recommend turning on 'Force threaded chunk rendering' in 'Client Settings' in Minecraft Forge Mod Options Config. cfg . My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. If you prefer the config file approach, the equivalent option is alwaysSetupTerrainOffThread. Exception in thread "Chunk Render Task Executor #10" java. CryptoI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I've currently, with 6. If your game started Go to Mods, Click on Minecraft Forge and click Config on left bottom, click Client Settings. Instead currently, the "what can you see" assumes default FOV). Occasionally they load normally, most of the time they take a few seconds, and sometimes they take up to 10 seconds to load. None. Menu > Mod Options/mods > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True But it did not work for me. Chunk Pregenerator is now one of the Only mods that allow Retrogeneration in 1. Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. minecraft/config/forge. You would synchronize between the render thread and the main Qt thread by using some pipe(7) or fifo(7), then use (in the main thread) some QSocketNotifier for synchronization. timtower said: ↑. Table 2. This will fix the amd bug AND allows them to keep the foamfix config at default. Components must render when they're first added to the component hierarchy by a parent component. When dealing with rendering things, you. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Draw phase #1: Check what the client sees (this *should*, but does not, include checking the FOV settings. Properties. The Problem. 4 Forge version: 14. {minor}. ) Have you ever run BetterFPS' jar file, ran the "test algorithms" option, and changed to the algorithm it recommends? (this one is super important) The option "Video Settings -> Chunk Loading" switches between Standard, Smooth and Multi-Core chunk loading. Currently i have code working in single thread model as below. 7. Consider changing this Forge config to minimize the impact (if your modpack hasn't done so already). On some platforms you can test this mode by passing the command line argument -force-gfx-mt to an application built with BuildSettings option. Add these arguments to the launcher to reduce RAM usage. Created Jan 19, 2018. I get extreme frame time spikes and frame rate drops (going down to 3–15 fps) when placing or breaking blocks in my base, and it’s worse in certain chunks. 4 years late but thank you man! It’s not utilizing all of your gpu because it doesn’t have to. I’ve also noticed they especially occur whenever i walk past a chunk border. For your gpu, adding fairly demanding shaders will increase gpu usage because it’s harder to render shaders than the normal game. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. The render thread would also write(2) some byte to that fifo or pipe when adding a closure to your todolist, and the main thread would use QSocketNotifier to read(2) it. Mob pathfinding is now multi-threaded, to alleviate previous slow-downs associated with it. Business, Economics, and Finance. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 2. Business, Economics, and Finance. # The argument is the bound data passed from start (). Business, Economics, and Finance. Main thread sequentially executes all tasks of worker threads of MT-Chunk. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. Mob pathfinding is now multi-threaded, to alleviate previous slow-downs associated with it. Does anyone have any suggestions on what might be causing it and what I can do to stop it? Reproduce Steps Additional Information:After changing the forge client config, (force threaded chunk rendering. Project ID 364395. [freq] is the frequency of chunks per second that will be checked (default 20). Chunks are 16x16xZ vertical columns. Two permissions the player has: max_view_distance. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 7 though, so. This also happens in Vanilla Minecraft but its not nearly as bad. minecraft/config/forge. Display results as threads Pause > Mod Options > Minecraft Forge > Config > Client Settings > Force Threaded Chunk Rendering > True.